RSS

Kids Food

Children who consume junk food during their preschool years are slower learners than those who eat unhealthily a few years later, researchers said.

A study of 14,000 children has found a large number of children who ate snacks like potato chips, lollipops and take-out food at age 3 lagged behind the rest of their class in elementary school.
The U.K. study found about 25 percent of the children who consumed a higher-than-average amount of junk food at age 3 were 10 percent less likely to keep up with their classmates in their first four years of elementary school.
researchers also found that if a child had eaten a lot of junk food at an early age, switching to a healthier diet a couple of years later would do little to improve their test scores.
“Early eating patterns have implications for attainment that appear to persist over time, regardless of subsequent changes in diet,” the researchers said.
“There was no relationship between school meals or packed lunch consumption and later attainment once the junk food dietary pattern prior to school entry and other confounding factors were introduced in the analysis.”
The researchers called on governments to take note of the study when discussing childhood obesity.
The study was published in the latest edition of the Journal of Epidemiology and Community Health.


Meds and Food for Kids



Meds & Food for Kids (or MFK) was founded in 2004 by Patricia B. Wolff, MD, a pediatrician in private practice in St. Louis, Missouri and a Clinical Professor of Pediatrics at Washington University School of Medicine. MFK works to combat childhood malnutrition and related diseases in Haiti, the poorest country in the Western Hemisphere. Meds & Food for Kids uses a new peanut-based feeding approach called Ready-to-Use Therapeutic food (RUTF), known as Medika Mamba (Hatian Creole for "Peanut Butter Medicine"). RUTF brings malnourished children back from the brink of death, and currently MFK is the only organization working to combat malnutrition in Haiti through RUTF.

Haitians struggle daily for food

In the impoverished country of Haiti, toddlers are the losers in a family's daily struggle to feed everyone. One-quarter of children ages 1 to 3 are dangerously malnourished. They are caught in the middle as older siblings grab what little there is to eat, and infants survive on breast milk. Malnourished children soon become lethargic, their bodies bloat, and their hair turns orange due to trace mineral deficiency. Malaria or pneumonia may invade their weakened immune systems.

Alive at five

Meds & Food for Kids uses Ready-to-Use Therapeutic Food (RUTF) to reduce childhood mortality from malnutrition. RUTF is a mixture of peanut butter, powdered milk, sugar, oil, vitamins, and minerals. Unlike hospital-based malnutrition treatment, RUTF is used at home. A mother can give her child spoonfuls of the food, which requires no cooking or preparation, amid her other tasks. Since this is not traditional food, siblings may taste it but do not take it for themselves, leaving the toddler with her own meal.


Ready-to-Use therapeutic food

Until recently, childhood malnutrition in developing countries was addressed with hunger relief efforts - giving beans, rice and corn to feed an entire family. Although hunger relief is essential in poor countries where food shortages persist, this tactic alone has not had a lasting impact on childhood malnutrition and long-term health. The Ready-to-Use Therapeutic Food (RUTF) used in Haiti effectively treats severe malnutrition. RUTF is nutritious, it is ready to eat without cooking, and does not require refrigeration. RUTF can be stored safely for up to eight months, even at tropical temperatures.

Junk food

Junk food is an informal term applied to some foods that are perceived to have little or nonutritional value (i.e. containing "empty calories"), or to products with nutritional value but which also have ingredients considered unhealthy when regularly eaten, or to those considered unhealthy to consume at all. The term was coined by Michael Jacobson, director of the Center for Science in the Public Interest, in 1972.
Junk foods are typically ready-to-eat convenience foods containing high levels of saturated fats,salt, or sugar, and little or no fruitvegetables, or dietary fiber; junk foods thus have little or no health benefits. Common junk foods include salted snack foods (chips, crisps), candy, gum, most sweet desserts, fried fast food and carbonated beverages (sodas) as well as alcoholic beverages

Marketing

During 2006, in the United Kingdom, following a high profile media campaign by the chef Jamie Oliver and a threat of court action from the National Heart Forum, the UK advertising regulator and competition authority, launched a consultation on advertising of foods to children.The Food Standards Agency was one of many respondents.As a result, a ban on advertising during children's television programmes and programmes aimed at school aged children (5-16) was announced. The ban also includes marketing using celebritiescartoon characters and health or nutrition claims.

Health effects

A study by Paul Johnson and Paul Kenny at The Scripps Research Institute suggested that junk food alters brain activity in a manner similar to addictive drugs like cocaine or heroin.[9] After many weeks on a junk food diet, the pleasure centers of rat brains became desensitized, requiring more food for pleasure. After the junk food was taken away and replaced with a healthy diet, the rats starved for two weeks instead of eating nutritious fare.[10] A 2007 British Journal of Nutrition study found that mothers who eat junk food during pregnancy increased the likelihood of unhealthy eating habits in their children.[11]
The increase of junk food is directly associated with the increase in obesity, heart disease, high blood pressure, certain cancers, tooth decay, and other diseases. [12] According to some studies, fast food is said to increase the level of insulin in the body. Therefore, a person carries a high risk of type 2 diabetes.
Mothers who eat junk food while pregnant or breast-feeding have children who are prone to obesity throughout life. The children are also 
Breakfast FoodsFruits & Veggies
BreadsMain Dishes
SnacksMiscellaneous

Create By:www.wikipedia .org



  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

wonderful pets

Wonder Pets is an American animated children's television series. It debuted on March 3, 2006, on the Nick Jr. block of the Nickelodeon cable television network and Noggin (now Nick Jr.) on August 31, 2006. It won an Emmy Award in 2008 for Outstanding Achievement in Music Direction and Composition

History and format
The Wonder Pets television series was created by Josh Selig for Little Airplane Productions. The show was first seen as a short Nick Jr.'s film series called Linny the Guinea Pig, in which a guinea pig named Linny traveled into space and under the ocean. Ming-Ming Duckling and Turtle Tuck were created when the show was expanded and called The Super Singing Power Pets!. The title was later shortened to Wonder Pets. The show's main characters are three elementary school classroom pets — Linny the Guinea Pig, Turtle Tuck, and Ming-Ming Duckling. They are presented as a trio of heroes who rescue baby animals as they demonstrate the benefits of teamwork.
The animation style used to create Wonder Pets! is called "photo-puppetry", and was created for the series to allow animators to manipulate photographs of real animals. It also uses drawn objects (not characters), so the total presentation could be considered animated mixed-media.
A good deal of the dialog is sung, so the show has been likened to operetta or singspiel. A 10-member live orchestra performs each episode, sometimes including other instrumentalists skilled in music from the region to which the pets are traveling during the episode.[1] Completing each episode takes thirty-three weeks from script to final delivery.[2]

 Characters and voice cast

 Main characters

 Wonder Pets

 Linny the Guinea Pig
Linny the Guinea Pig
The Wonder Pets! character
Linny the Guinea Pig
Linny the Guinea Pig
First appearance"Linny the Guinea Pig In Space" (shorts)
"Save the Dolphin" (series)
Created byJosh Selig
Portrayed bySofie Zamchick, Meisha Kelly
Information
GenderFemale
FamilyGinny the Guinea Pig (grandmother, voiced by Anne Meara)[3]
Linny the Guinea Pig is a five-year-old girl [4] and the leader of the Wonder Pets. Linny is voiced by Sofie Zamchick in the United States version and Meisha Kelly (Alphabet Kidz) in the UK version. As a superhero, she wears an orange-yellow cap and a blue cape. Linny appears to be the most educated of the group, often providing different zoological and geographical information to the others. She is usually the one to remind the group about teamwork or other values and offer praise. She leads Ming-Ming and Tuck in most of the show's primary songs and usually has the responsibility of starting the "Flyboat". Linny's catch phrase is "This calls for some celery!", usually declared at the conclusion of each adventure. Before Wonder Pets, Linny starred in a few three-minute shorts on Nick Jr. titled Linny the Guinea Pig, where Linny would explore different environments such as the ocean and outer space.

Little Bee
Little Bee
The Wonder Pets! character
First appearance"Save the Bee!" (series)
Last appearance"The Adventures of Bee & Slug!"
Created byJosh Selig, Rhianna Piper
Information
GenderFemale
FamilyLittle Bee's mom (unnamed, mother)
Slug (friend)
Little Bee first guest stars in the Episode "Save the Bee!" where the pets shrink down to bug size, thanks to their shrinking machine, to help her collect flower nectar and make honey for the first time. She later made an appearance in "Save the Glowworm!" where she is friends with a cricket and a glowworm named Lucy, who is trying to find a talent. Her last appearance was in "The Adventures of Bee & Slug!", where she and a slug named Slug help watch the Flyboat, but then ends as an out-of-control joyride due to them sitting inside it when they weren't supposed to. But it is possibly that Bee and Slug may be in another episode coming soon in the future, because if you look closely at the scenery in the opening credits of "How it all Began!" then you can see that there is a picture of what appears to be Bee and slug riding a cart on a track in an underground cave.

 Episode strAs each episode begins, viewers hear the school children, off-screen, leaving school at the end of the day. They say goodbye to the classroom pets. Once the classroom is vacant, a pencil holder rattles to create the ringing of a telephone. Often, the classroom will be decorated with student artwork or other items related to the storyline, particular animal or geographic location of that episode.
One by one, the classroom pets wordlessly notice the ringing phone. Up to this point in the episode, they have acted like normal animals and not said a single word. But as the phone rings, the Wonder Pets get dressed and make their way towards the phone while singing their opening verses.
The Wonder Pets answer the phone and find that an animal is in trouble somewhere. Linny explains the situation to the other two. They all jump into a box filled with fabric scraps and jump back out, wearing various different outfits, often alluding to the area of the world they will be visiting. They make a quick joke then jump back into the box and emerge in their Wonder Pets capes.
Once dressed, they assemble a flying boat called "The Flyboat" from classroom objects: a Frisbee for a body, magic marker caps as rocket exhausts, a marble, wheels, the mast, and a sheet of paper for the sail. Usually, the Wonder Pets encounter some sort of obstacle before leaving the classroom. The solution is invariably similar to the action they will need to take to save the animal in trouble.
When saving the animal, the Wonder Pets often fail on the first few attempts. Then the danger escalates, prompting Ming-Ming to once again sing, "This is se-wious!" Suddenly, the Wonder Pets remember how they solved the problem in the classroom and realize that the rescue has the same solution. Then they have to work together to achieve the rescue.
Once the animal is saved, a parent or other relative often comes out of nowhere to give grateful thanks to the Wonder Pets for saving its baby. The Wonder Pets celebrate with a celery snack, which the rescued animal's parent sometimes adds to with a bit of regional food, or they insist on a regional preparation. Then they fly back to the classroom. They wordlessly return to their cages until the next episode. The Flying boat smoothly disassembles by itself. Linny is always the last one to get back in her cage, and her cape and cap come off. The music style that has to do with the saving that day is played, as Linny takes a bite out of the celery in her cage and winks towards the camera as the closing credits begin.

Modes of transportationucture

 




File:Ming Ming Duckling.png

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Iphone for kids

Educational iPad Apps for Young Kids

iPad Educational Apps for Young Kids iPad is quickly gaining recognition as a premier piece of educational equipment. Schools are using the tools to teach, while parents are able to enlist the services of the iPad for homework assistance and basic learning for young tots. An ever-expanding market of apps designed exclusively for operation with the iPad offer educational opportunities in every subject imaginable, and this week we’ll take a look at five of the highest rated iPad educational apps.

Animal Preschool Animal PreSchool Word Puzzle
Price: $1.99
http://itunes.apple.com/us/app/animal-preschool-word-puzzles/id404284827?mt=8
Pre-school aged learners will have a ball with this visually-pleasing app designed to ease children into cognitive recognition. Adorably animated animals adorn the screen as children are prompted to match animal, letter and number outlines with coinciding silhouettes, acting as a virtual game of trying to fit the round peg in the appropriate hole. Other games encourage children to match photos of animals with their written names and animal sounds with the noise maker! This is a great purchase for parents of young children who want to enhance animal, letter and number recognition while keeping the process fun and engaging.

Wheels on the Bust Wheels on the Bus HD
Price: $1.99
http://itunes.apple.com/us/app/wheels-on-the-bus-hd/id371962250?mt=8
Each time that I review an app developed by the folks over at Duck Duck Moose, I’m impressed by the overall quality and educational value of the app. Wheels on the Bus is an interactive children’s book based on the song we all know, “Wheels on the Bus.” As your child flips through the pages, they’ll be able to manipulate elements within the screen’s animation, like honking the bus horn or swishing the windshield wipers. Parents can use Wheels on the Bus for an interactive story time, as the app prompts sing-alongs and the opportunity to record your child singing their very own version of this children’s classic.

12 in 1 Pre-School 12 in 1 Kids Pack
Price: $0.99
http://itunes.apple.com/us/app/preschool-12-in-1-kids-pack/id396911555?mt=8
This app really is a lot like pre-school in an app. Pre-school 12 in 1 Kids Pack holds true to its name by offering 12 different sections of learning to explore, which in the world of iPad apps, is a stellar value at a $0.99 price tag. From basic math, letter recognition, color recognition, sketching, first words and animal recognition, this app has a little bit of it all. Easy to operate functions are combined with bright, kid-friendly graphics to create an environment that encourages children to learn without the strife of forcing it. Fun is the basis of this app, as should be all learning!


Cookie Doodle Cookie Doodle
Price: $0.99
http://itunes.apple.com/us/app/cookie-doodle/id342128086?mt=8
Cookie Doodle is an iPad app that seems best used by the pre-school through third grade crowd as the app walks users through using a recipe to create virtual cookies, then baking and decorating their culinary creations. The educational value of this app comes into play with the recipe, where children are presented with a standard looking dough recipe featuring measurements and all. To complete the cookie dough, kids must properly choose the item for each ingredient listed, requiring them to think about which is more: one cup or one-half cup, count eggs and identify ingredients. The cookie decorating fun isn’t half bad, either!


NASA NASA App HD
Price: Free
http://itunes.apple.com/us/app/nasa-app-hd/id387310098?mt=8I’ve never known a kid who wasn’t completely fascinated with all things solar-system related when it came to that particular learning segment at school. This awesome app straight from the space people, NASA, gives kids a chance to explore space from their iPad. Stunning pictures are accompanied by highly detailed explanations, giving children a real life look into some incredible science.

Flashcards Deluze Flashcards Deluxe
Price: $3.99
http://itunes.apple.com/us/app/flashcards-deluxe/id307840670?mt=8Older kids will gain a tech-y study buddy with the purchase of Flashcards Deluxe for the iPad. This highly rated app allows children (or adults, for that matter) to create a set of customized flash cards to help enhance memory of any subject. Flashcards can be created on an external computer, within the app itself, or downloaded from Quizlet.com. My favorite feature of this app is its intuitive ability to provide additional focus on the cards that the learner is struggling with, which helps to ensure a well-rounded knowledge of thee subject. I sure remember making flashcards in school, and apps like this add an entirely new interactive technology element to the process!

Sentence Builder Sentence Builder
Price: $3.99
http://itunes.apple.com/us/app/sentence-builder-for-ipad/id364197515?mt=8Sentence Builder for iPad is designed to assist elementary school-aged children with learning the process of assembling grammatically correct sentences. A handy spinner function allows children to scroll through a choice of words to create a sentence that not only makes sense, but is properly formed. Whether your child is struggling with their English studies,
Best Kids Apps

WeetWoo for the iPhone and iPad

A fun and educational kid-safe video browsing app

Grade: A+ | Age rating: 3+ | Price: $1.99

weetwooWeetWoo offers one-stop parent-curated video browsing for kids. It’s the perfect antidote for all those questionable ads and skeevy YouTube videos you’d rather your little darlings didn’t see while looking for something educational and entertaining to watch.
Kids choose from among six channels that include Animals, Fun Shows, Learn, Music, People, and Places where the developers have listed hundreds of hours of kid-friendly programming with everything from funny kitten videos to a Discovery Education short biography of Ludwig van Beethoven.
download on itunes
What’s Hot:The app is very intuitive and easy to navigate and there’s a truly diverse selection of great videos. Within the animals category for example, your kids can choose from All about Birds, Coral Reefs, Ice Animals and many others. Each of these subcategories has up to 10 associated videos.
You can tell this app was parent designed because the videos average 2-4 minutes in length (just right for most kids’ short attention spans).
What’s Not:
Since the videos are all hosted on YouTube, you’re going to need a WiFi connection for them to load quickly (but the app works with just 3G too, if you’re patient). The video navigation is visual (like flipping pages). This keeps you on one page, but takes some getting used to. Finally videos burn battery life quickly, so charge up.
The Bottom Line:
One of the best kids’ apps in the iTunes store for parents looking for innocent entertainment for their kids. WeetWoo would be a bargain at twice this price.
We tested version 1.0, which is compatible with the iPhone (OS 3.0 or later). Developer Net Junky Research LLC. Read our disclosure policy.
Related Posts with Thumbnails





Reader's Comments

  1. 1.
    [...] This post was mentioned on Twitter by Jonathan, Jamie and Jen. Jamie and Jen said: Why didn't anybody TELL me about WeetWoo? What a great app for kids! http://www.bestkidsapps.com/ages-0-4/weetwoo/ [...]
  2. 2.
    Social comments and analytics for this post…
    This post was mentioned on Twitter by bestkidsapps: Why didn’t anybody TELL me about WeetWoo? What a great app for kids! http://www.bestkidsapps.com/ages-0-4/weetwoo/...


Leave a Comment






  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

iPhone and a 2-year-old

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

iPhone and a 2-year-old

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

iPhone and a 2-year-old

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Kids laptops

One Laptop per Child
One Laptop per Child (OLPC) is a project of the One Laptop per Child Association, Inc. (OLPC), a U.S. non-profit organization. The organization is led by the Foundation's Chairman Nicholas Negroponte, and the Association's Chairman and Chief Executive Officer Rodrigo Arboleda Halaby. OLPC is a non-profit organization funded by member organizations such as AMD, eBay, Google, News Corporation, Red Hat, and Marvell. Its current focus is on the development, construction and deployment of the XO-1 laptop and its successors.                                                            
History
At the 2006 World Economic Forum in Davos, Switzerland, the United Nations Development Program (UNDP) announced it would back the laptop. UNDP released a statement saying they would work with OLPC to deliver "technology and resources to targeted schools in the least developed countries".[1]
The project originally aimed for a price of 100 US dollars. In May 2006, Negroponte told the Red Hat's annual user summit: "It is a floating price. We are a nonprofit organization. We have a target of $100 by 2008, but probably it will be $135, maybe $140."[2] A BBC news article in April 2010 indicated the price still remains above $200.
Mass production


OLPC XO-1 original design proposal
Intel was a member of the association for a brief period in 2007. It resigned its membership on 3 January 2008, citing disagreements with requests from OLPC's founder, Nicholas Negroponte, for Intel to stop dumping their Classmate PCs.[4][5]
Ivan Krstić (former OLPC Director of Security Architecture) resigned in late February 2008 because, he said, learning wasn't what the OLPC was about even for Negroponte (see quote below).[6][7] On April 22, 2008, Walter Bender, who was the former President of Software and Content for the OLPC project, stepped down from his post and left OLPC to found Sugar Labs. Bender reportedly had a disagreement with Negroponte about the future of the OLPC and their future partnerships.[6] Negroponte also showed some doubt about the exclusive use of open source software for the project[8] and made suggestions supporting a move towards adding Windows XP which Microsoft was in the process of porting over to the XO hardware.[9] Microsoft's Windows XP, however, is not seen by some as a sustainable operating system.[10] Microsoft announced on May 16, 2008, that they have let them have Windows XP for $3 per computer.[11] It would be offered as an option on XO-1 laptops and possibly be able to dual boot alongside Linux.[12]

OLPC XO-1 laptop in Ebook-Mode.
Charles Kane became the new President and Chief Operating Officer of the OLPC Association on May 2, 2008.[13][14] In late 2008, the NYC Department of Education began a project to purchase large numbers of XO computers for use by New York schoolchildren.[15]
Advertisements for OLPC began streaming on the video streaming website Hulu and others in 2008. One such ad has John Lennon advertising for OLPC, with an unknown voice actor redubbing over Lennon's voice.[16]
The 2008 economic downturn and increased netbook competition reduced OLPC's annual budget from $12 million to $5 million and a major restructuring resulted effective January 7, 2009. Development of the Sugar operating environment was moved entirely into the community, the Latin America support organization was spun out and staff reductions, including Jim Gettys, affected approximately 50% of the paid employees. The remaining 32 staff members also saw salary reductions.

Technology
The XO-1, previously known as the "$100 Laptop" or "Children's Machine", is an inexpensive laptop computer designed to be distributed to children in developing countries around the world,[19] to provide them with access to knowledge, and opportunities to "explore, experiment and express themselves" (constructionist learning).[20] The laptop is manufactured by the Taiwanese computer company Quanta Computer.
The rugged, low-power computers use flash memory instead of a hard drive, run a Fedora-based operating system and use the Sugar user interface.[21] Mobile ad-hoc networking based on the 802.11s wireless mesh network protocol allows students to collaborate on activities and to share Internet access from one connection. The wireless networking has much greater range than typical consumer laptops. The XO-1 has also been designed to be lower cost and much longer-lived than typical laptops.
Artical By:www.wikipedia

OLPC XO-2 design study (retired)
The laptops include an anti-theft system which can, optionally, require each laptop to periodically make contact with a server to renew its cryptographic lease token. If the cryptographic lease expires before the server is contacted, the laptop will be locked until a new token is provided. The contact may be to a country-specific server over a network or to a local, school-level server that has been manually loaded with cryptographic "lease" tokens that enable a laptop to run for days or even months between contacts. Cryptographic lease tokens can be supplied on a USB flash drive for non-networked schools.[22] The mass production laptops are also tivoized, disallowing installation of additional software or replacement of the operating system. Users interested in development need to obtain the unlocking key separately (most developer laptops for Western users already come unlocked). It is claimed that locking prevents unintentional bricking and is part of the anti-theft system.[23]
Microsoft developed a modified version of Windows XP and announced in May 2008 that Windows XP will be available for an additional cost of 10 dollars per laptop.
Criticism

An OLPC class in Ulaanbaatar, Mongolia

 Controversy regarding mission

OLPC's dedication to "Free and open source" was questioned with their May 15, 2008, announcement that large-scale purchasers would be offered the choice to add an extra cost, special version of the proprietary Windows XP OS developed by Microsoft alongside the regular, free and open Linux-based "Sugar" OS. James Utzschneider, from Microsoft, said that initially only one operating system could be chosen.[71][72] OLPC, however, said that future OLPC work would enable XO-1 laptops to dual boot either the free and open Linux/Sugar OS or the proprietary Microsoft Windows XP. Negroponte further said that "OLPC will sell Linux-only and dual-boot, and will not sell Windows-only [XO-1 laptops]". OLPC released the first test firmware enabling XO-1 dual-boot on July 3, 2008.[71][73][74][75][76]
OLPC's stated ethos that "It's an education project, not a laptop project" was contradicted according to Ivan Krstić, OLPC's former Director of Security Architecture.[77]
Negroponte and Charles Kane made statements explaining OLPC's decision to enable XO-1 laptops to dual-boot either open source Fedora or proprietary Microsoft Windows XP:
[Nicholas] Negroponte says that within OLPC, the open-source scrap had become a distraction. "I think that means and ends, as often happens, got confused," he says. "The mission is learning and children. The means of achieving that were, amongst others, open source and constructionism. In the process of doing that, open source in particular became an end in itself, and we made decisions along the way to remain very pure in open source that were not in the long-term interest of the project."
Nicholas Negroponte, May 2, 2008, [78]
"The OLPC mission is a great endeavor, but the mission is to get the technology in the hands of as many children as possible," [Charles Kane] said. "Whether that technology is from one operating system or another, one piece of hardware or another, or supplied or supported by one consulting company or another doesn't matter." "It's about getting it into kids' hands," he continued. "Anything that is contrary to that objective, and limits that objective, is against what the program stands for."
—Charles Kane, OLPC President and COO, May 2, 2008, [78]
Other discussions question whether OLPC laptops should be designed to promote anonymity or to facilitate government tracking of stolen laptops. A recent New Scientist article critiqued Bitfrost's P_THEFT security option, which allows each laptop to be configured to transmit an individualized, non

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS